A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Name | Type | Description | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Object with the following properties:
|
Throws:
-
DeveloperError : positions length must be greater than or equal to 2.
-
DeveloperError : positions and maximumHeights must have the same length.
-
DeveloperError : positions and minimumHeights must have the same length.
- WallGeometry#createGeometry
- WallGeometry#fromConstantHeight
Example:
// create a wall that spans from ground level to 10000 meters
var wall = new Cesium.WallGeometry({
positions : Cesium.Cartesian3.fromDegreesArrayHeights([
19.0, 47.0, 10000.0,
19.0, 48.0, 10000.0,
20.0, 48.0, 10000.0,
20.0, 47.0, 10000.0,
19.0, 47.0, 10000.0
])
});
var geometry = Cesium.WallGeometry.createGeometry(wall);
Demo:
See:
Members
-
The number of elements used to pack the object into an array.
Methods
-
staticCesium.WallGeometry.createGeometry(wallGeometry) → Geometry|undefined
-
Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
Name Type Description wallGeometry
WallGeometry A description of the wall. Returns:
The computed vertices and indices. -
staticCesium.WallGeometry.fromConstantHeights(options) → WallGeometry
-
A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Name Type Description options
Object Object with the following properties: Name Type Default Description positions
Array.<Cartesian3> An array of Cartesian objects, which are the points of the wall. maximumHeight
Number optional A constant that defines the maximum height of the wall at positions
. If undefined, the height of each position in used.minimumHeight
Number optional A constant that defines the minimum height of the wall at positions
. If undefined, the height at each position is 0.0.ellipsoid
Ellipsoid Ellipsoid.WGS84
optional The ellipsoid for coordinate manipulation vertexFormat
VertexFormat VertexFormat.DEFAULT
optional The vertex attributes to be computed. Returns:
- WallGeometry#createGeometry
Example:
// create a wall that spans from 10000 meters to 20000 meters var wall = Cesium.WallGeometry.fromConstantHeights({ positions : Cesium.Cartesian3.fromDegreesArray([ 19.0, 47.0, 19.0, 48.0, 20.0, 48.0, 20.0, 47.0, 19.0, 47.0, ]), minimumHeight : 20000.0, maximumHeight : 10000.0 }); var geometry = Cesium.WallGeometry.createGeometry(wall);
See:
-
Stores the provided instance into the provided array.
Name Type Default Description value
WallGeometry The value to pack. array
Array.<Number> The array to pack into. startingIndex
Number 0
optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
staticCesium.WallGeometry.unpack(array, startingIndex, result) → WallGeometry
-
Retrieves an instance from a packed array.
Name Type Default Description array
Array.<Number> The packed array. startingIndex
Number 0
optional The starting index of the element to be unpacked. result
WallGeometry optional The object into which to store the result. Returns:
The modified result parameter or a new WallGeometry instance if one was not provided.