A 4x4 matrix, indexable as a column-major order array.
Constructor parameters are in row-major order for code readability.
Name | Type | Default | Description |
---|---|---|---|
column0Row0 |
Number |
0.0
|
optional The value for column 0, row 0. |
column1Row0 |
Number |
0.0
|
optional The value for column 1, row 0. |
column2Row0 |
Number |
0.0
|
optional The value for column 2, row 0. |
column3Row0 |
Number |
0.0
|
optional The value for column 3, row 0. |
column0Row1 |
Number |
0.0
|
optional The value for column 0, row 1. |
column1Row1 |
Number |
0.0
|
optional The value for column 1, row 1. |
column2Row1 |
Number |
0.0
|
optional The value for column 2, row 1. |
column3Row1 |
Number |
0.0
|
optional The value for column 3, row 1. |
column0Row2 |
Number |
0.0
|
optional The value for column 0, row 2. |
column1Row2 |
Number |
0.0
|
optional The value for column 1, row 2. |
column2Row2 |
Number |
0.0
|
optional The value for column 2, row 2. |
column3Row2 |
Number |
0.0
|
optional The value for column 3, row 2. |
column0Row3 |
Number |
0.0
|
optional The value for column 0, row 3. |
column1Row3 |
Number |
0.0
|
optional The value for column 1, row 3. |
column2Row3 |
Number |
0.0
|
optional The value for column 2, row 3. |
column3Row3 |
Number |
0.0
|
optional The value for column 3, row 3. |
- Matrix4.fromColumnMajorArray
- Matrix4.fromRowMajorArray
- Matrix4.fromRotationTranslation
- Matrix4.fromTranslationRotationScale
- Matrix4.fromTranslationQuaternionRotationScale
- Matrix4.fromTranslation
- Matrix4.fromScale
- Matrix4.fromUniformScale
- Matrix4.fromCamera
- Matrix4.computePerspectiveFieldOfView
- Matrix4.computeOrthographicOffCenter
- Matrix4.computePerspectiveOffCenter
- Matrix4.computeInfinitePerspectiveOffCenter
- Matrix4.computeViewportTransformation
- Matrix4.computeView
- Matrix2
- Matrix3
- Packable
See:
Members
-
Gets the number of items in the collection.
-
The index into Matrix4 for column 0, row 0.
-
The index into Matrix4 for column 0, row 1.
-
The index into Matrix4 for column 0, row 2.
-
The index into Matrix4 for column 0, row 3.
-
The index into Matrix4 for column 1, row 0.
-
The index into Matrix4 for column 1, row 1.
-
The index into Matrix4 for column 1, row 2.
-
The index into Matrix4 for column 1, row 3.
-
The index into Matrix4 for column 2, row 0.
-
The index into Matrix4 for column 2, row 1.
-
The index into Matrix4 for column 2, row 2.
-
The index into Matrix4 for column 2, row 3.
-
The index into Matrix4 for column 3, row 0.
-
The index into Matrix4 for column 3, row 1.
-
The index into Matrix4 for column 3, row 2.
-
The index into Matrix4 for column 3, row 3.
-
staticconstantCesium.Matrix4.IDENTITY : Matrix4
-
An immutable Matrix4 instance initialized to the identity matrix.
-
The number of elements used to pack the object into an array.
-
staticconstantCesium.Matrix4.ZERO : Matrix4
-
An immutable Matrix4 instance initialized to the zero matrix.
Methods
-
clone(result) → Matrix4
-
Duplicates the provided Matrix4 instance.
Name Type Description result
Matrix4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Matrix4 instance if one was not provided. -
Compares this matrix to the provided matrix componentwise and returns
true
if they are equal,false
otherwise.Name Type Description right
Matrix4 optional The right hand side matrix. Returns:
true
if they are equal,false
otherwise. -
Compares this matrix to the provided matrix componentwise and returns
true
if they are within the provided epsilon,false
otherwise.Name Type Description right
Matrix4 optional The right hand side matrix. epsilon
Number The epsilon to use for equality testing. Returns:
true
if they are within the provided epsilon,false
otherwise. -
Computes a string representing this Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
Returns:
A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'. -
staticCesium.Matrix4.abs(matrix, result) → Matrix4
-
Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
Name Type Description matrix
Matrix4 The matrix with signed elements. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.add(left, right, result) → Matrix4
-
Computes the sum of two matrices.
Name Type Description left
Matrix4 The first matrix. right
Matrix4 The second matrix. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.clone(matrix, result) → Matrix4
-
Duplicates a Matrix4 instance.
Name Type Description matrix
Matrix4 The matrix to duplicate. result
Matrix4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined) -
staticCesium.Matrix4.computeInfinitePerspectiveOffCenter(left, right, bottom, top, near, result) → Matrix4
-
Computes a Matrix4 instance representing an infinite off center perspective transformation.
Name Type Description left
Number The number of meters to the left of the camera that will be in view. right
Number The number of meters to the right of the camera that will be in view. bottom
Number The number of meters below of the camera that will be in view. top
Number The number of meters above of the camera that will be in view. near
Number The distance to the near plane in meters. result
Matrix4 The object in which the result will be stored. Returns:
The modified result parameter. -
staticCesium.Matrix4.computeOrthographicOffCenter(left, right, bottom, top, near, far, result) → Matrix4
-
Computes a Matrix4 instance representing an orthographic transformation matrix.
Name Type Description left
Number The number of meters to the left of the camera that will be in view. right
Number The number of meters to the right of the camera that will be in view. bottom
Number The number of meters below of the camera that will be in view. top
Number The number of meters above of the camera that will be in view. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 The object in which the result will be stored. Returns:
The modified result parameter. -
staticCesium.Matrix4.computePerspectiveFieldOfView(fovY, aspectRatio, near, far, result) → Matrix4
-
Computes a Matrix4 instance representing a perspective transformation matrix.
Name Type Description fovY
Number The field of view along the Y axis in radians. aspectRatio
Number The aspect ratio. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 The object in which the result will be stored. Returns:
The modified result parameter.Throws:
-
DeveloperError : fovY must be in (0, PI].
-
DeveloperError : aspectRatio must be greater than zero.
-
DeveloperError : near must be greater than zero.
-
DeveloperError : far must be greater than zero.
-
-
staticCesium.Matrix4.computePerspectiveOffCenter(left, right, bottom, top, near, far, result) → Matrix4
-
Computes a Matrix4 instance representing an off center perspective transformation.
Name Type Description left
Number The number of meters to the left of the camera that will be in view. right
Number The number of meters to the right of the camera that will be in view. bottom
Number The number of meters below of the camera that will be in view. top
Number The number of meters above of the camera that will be in view. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 The object in which the result will be stored. Returns:
The modified result parameter. -
staticCesium.Matrix4.computeView(position, direction, up, right, result) → Matrix4
-
Computes a Matrix4 instance that transforms from world space to view space.
Name Type Description position
Cartesian3 The position of the camera. direction
Cartesian3 The forward direction. up
Cartesian3 The up direction. right
Cartesian3 The right direction. result
Matrix4 The object in which the result will be stored. Returns:
The modified result parameter. -
staticCesium.Matrix4.computeViewportTransformation(viewport, nearDepthRange, farDepthRange, result) → Matrix4
-
Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
Name Type Default Description viewport
Object { x : 0.0, y : 0.0, width : 0.0, height : 0.0 }
optional The viewport's corners as shown in Example 1. nearDepthRange
Number 0.0
optional The near plane distance in window coordinates. farDepthRange
Number 1.0
optional The far plane distance in window coordinates. result
Matrix4 The object in which the result will be stored. Returns:
The modified result parameter.Example:
// Create viewport transformation using an explicit viewport and depth range. var m = Cesium.Matrix4.computeViewportTransformation({ x : 0.0, y : 0.0, width : 1024.0, height : 768.0 }, 0.0, 1.0, new Cesium.Matrix4());
-
Compares the provided matrices componentwise and returns
true
if they are equal,false
otherwise.Name Type Description left
Matrix4 optional The first matrix. right
Matrix4 optional The second matrix. Returns:
true
if left and right are equal,false
otherwise.Example:
//compares two Matrix4 instances // a = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] // b = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] if(Cesium.Matrix4.equals(a,b)) { console.log("Both matrices are equal"); } else { console.log("They are not equal"); } //Prints "Both matrices are equal" on the console
-
Compares the provided matrices componentwise and returns
true
if they are within the provided epsilon,false
otherwise.Name Type Description left
Matrix4 optional The first matrix. right
Matrix4 optional The second matrix. epsilon
Number The epsilon to use for equality testing. Returns:
true
if left and right are within the provided epsilon,false
otherwise.Example:
//compares two Matrix4 instances // a = [10.5, 14.5, 18.5, 22.5] // [11.5, 15.5, 19.5, 23.5] // [12.5, 16.5, 20.5, 24.5] // [13.5, 17.5, 21.5, 25.5] // b = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] if(Cesium.Matrix4.equalsEpsilon(a,b,0.1)){ console.log("Difference between both the matrices is less than 0.1"); } else { console.log("Difference between both the matrices is not less than 0.1"); } //Prints "Difference between both the matrices is not less than 0.1" on the console
-
staticCesium.Matrix4.fromArray(array, startingIndex, result) → Matrix4
-
Creates a Matrix4 from 16 consecutive elements in an array.
Name Type Default Description array
Array.<Number> The array whose 16 consecutive elements correspond to the positions of the matrix. Assumes column-major order. startingIndex
Number 0
optional The offset into the array of the first element, which corresponds to first column first row position in the matrix. result
Matrix4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Matrix4 instance if one was not provided.Example:
// Create the Matrix4: // [1.0, 2.0, 3.0, 4.0] // [1.0, 2.0, 3.0, 4.0] // [1.0, 2.0, 3.0, 4.0] // [1.0, 2.0, 3.0, 4.0] var v = [1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0]; var m = Cesium.Matrix4.fromArray(v); // Create same Matrix4 with using an offset into an array var v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0]; var m2 = Cesium.Matrix4.fromArray(v2, 2);
-
staticCesium.Matrix4.fromCamera(camera, result) → Matrix4
-
Computes a Matrix4 instance from a Camera.
Name Type Description camera
Camera The camera to use. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
staticCesium.Matrix4.fromColumnMajorArray(values, result) → Matrix4
-
Computes a Matrix4 instance from a column-major order array.
Name Type Description values
Array.<Number> The column-major order array. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
staticCesium.Matrix4.fromRotationTranslation(rotation, translation, result) → Matrix4
-
Computes a Matrix4 instance from a Matrix3 representing the rotation and a Cartesian3 representing the translation.
Name Type Default Description rotation
Matrix3 The upper left portion of the matrix representing the rotation. translation
Cartesian3 Cartesian3.ZERO
optional The upper right portion of the matrix representing the translation. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
staticCesium.Matrix4.fromRowMajorArray(values, result) → Matrix4
-
Computes a Matrix4 instance from a row-major order array. The resulting matrix will be in column-major order.
Name Type Description values
Array.<Number> The row-major order array. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
staticCesium.Matrix4.fromScale(scale, result) → Matrix4
-
Computes a Matrix4 instance representing a non-uniform scale.
Name Type Description scale
Cartesian3 The x, y, and z scale factors. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example:
// Creates // [7.0, 0.0, 0.0, 0.0] // [0.0, 8.0, 0.0, 0.0] // [0.0, 0.0, 9.0, 0.0] // [0.0, 0.0, 0.0, 1.0] var m = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
-
staticCesium.Matrix4.fromTranslation(translation, result) → Matrix4
-
Creates a Matrix4 instance from a Cartesian3 representing the translation.
Name Type Description translation
Cartesian3 The upper right portion of the matrix representing the translation. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
staticCesium.Matrix4.fromTranslationQuaternionRotationScale(translation, rotation, scale, result) → Matrix4
-
Computes a Matrix4 instance from a translation, rotation, and scale (TRS) representation with the rotation represented as a quaternion.
Name Type Description translation
Cartesian3 The translation transformation. rotation
Quaternion The rotation transformation. scale
Cartesian3 The non-uniform scale transformation. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example:
var result = Cesium.Matrix4.fromTranslationQuaternionRotationScale( new Cesium.Cartesian3(1.0, 2.0, 3.0), // translation Cesium.Quaternion.IDENTITY, // rotation new Cesium.Cartesian3(7.0, 8.0, 9.0), // scale result);
-
staticCesium.Matrix4.fromTranslationRotationScale(translationRotationScale, result) → Matrix4
-
Creates a Matrix4 instance from a
TranslationRotationScale
instance.Name Type Description translationRotationScale
TranslationRotationScale The instance. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
staticCesium.Matrix4.fromUniformScale(scale, result) → Matrix4
-
Computes a Matrix4 instance representing a uniform scale.
Name Type Description scale
Number The uniform scale factor. result
Matrix4 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example:
// Creates // [2.0, 0.0, 0.0, 0.0] // [0.0, 2.0, 0.0, 0.0] // [0.0, 0.0, 2.0, 0.0] // [0.0, 0.0, 0.0, 1.0] var m = Cesium.Matrix4.fromUniformScale(2.0);
-
staticCesium.Matrix4.getColumn(matrix, index, result) → Cartesian4
-
Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
Name Type Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the column to retrieve. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, 2, or 3.
Examples:
//returns a Cartesian4 instance with values from the specified column // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] //Example 1: Creates an instance of Cartesian var a = Cesium.Matrix4.getColumn(m, 2, new Cesium.Cartesian4());
//Example 2: Sets values for Cartesian instance var a = new Cesium.Cartesian4(); Cesium.Matrix4.getColumn(m, 2, a); // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
-
-
Computes the array index of the element at the provided row and column.
Name Type Description row
Number The zero-based index of the row. column
Number The zero-based index of the column. Returns:
The index of the element at the provided row and column.Throws:
-
DeveloperError : row must be 0, 1, 2, or 3.
-
DeveloperError : column must be 0, 1, 2, or 3.
Example:
var myMatrix = new Cesium.Matrix4(); var column1Row0Index = Cesium.Matrix4.getElementIndex(1, 0); var column1Row0 = myMatrix[column1Row0Index]; myMatrix[column1Row0Index] = 10.0;
-
-
Computes the maximum scale assuming the matrix is an affine transformation. The maximum scale is the maximum length of the column vectors in the upper-left 3x3 matrix.
Name Type Description matrix
Matrix4 The matrix. Returns:
The maximum scale. -
staticCesium.Matrix4.getRotation(matrix, result) → Matrix3
-
Gets the upper left 3x3 rotation matrix of the provided matrix, assuming the matrix is a affine transformation matrix.
Name Type Description matrix
Matrix4 The matrix to use. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter.Example:
// returns a Matrix3 instance from a Matrix4 instance // m = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] var b = new Cesium.Matrix3(); Cesium.Matrix4.getRotation(m,b); // b = [10.0, 14.0, 18.0] // [11.0, 15.0, 19.0] // [12.0, 16.0, 20.0]
-
staticCesium.Matrix4.getRow(matrix, index, result) → Cartesian4
-
Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
Name Type Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the row to retrieve. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, 2, or 3.
Examples:
//returns a Cartesian4 instance with values from the specified column // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] //Example 1: Returns an instance of Cartesian var a = Cesium.Matrix4.getRow(m, 2, new Cesium.Cartesian4());
//Example 2: Sets values for a Cartesian instance var a = new Cesium.Cartesian4(); Cesium.Matrix4.getRow(m, 2, a); // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
-
-
staticCesium.Matrix4.getScale(matrix, result) → Cartesian3
-
Extracts the non-uniform scale assuming the matrix is an affine transformation.
Name Type Description matrix
Matrix4 The matrix. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter -
staticCesium.Matrix4.getTranslation(matrix, result) → Cartesian3
-
Gets the translation portion of the provided matrix, assuming the matrix is a affine transformation matrix.
Name Type Description matrix
Matrix4 The matrix to use. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.inverse(matrix, result) → Matrix4
-
Computes the inverse of the provided matrix using Cramers Rule. If the determinant is zero, the matrix can not be inverted, and an exception is thrown. If the matrix is an affine transformation matrix, it is more efficient to invert it with
Matrix4.inverseTransformation
.Name Type Description matrix
Matrix4 The matrix to invert. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
RuntimeError : matrix is not invertible because its determinate is zero.
-
-
staticCesium.Matrix4.inverseTransformation(matrix, result) → Matrix4
-
Computes the inverse of the provided matrix assuming it is an affine transformation matrix, where the upper left 3x3 elements are a rotation matrix, and the upper three elements in the fourth column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. The matrix is not verified to be in the proper form. This method is faster than computing the inverse for a general 4x4 matrix using
Matrix4.inverse
.Name Type Description matrix
Matrix4 The matrix to invert. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.multiply(left, right, result) → Matrix4
-
Computes the product of two matrices.
Name Type Description left
Matrix4 The first matrix. right
Matrix4 The second matrix. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.multiplyByMatrix3(matrix, rotation, result) → Matrix4
-
Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by a 3x3 rotation matrix. This is an optimization forMatrix4.multiply(m, Matrix4.fromRotationTranslation(rotation), m);
with less allocations and arithmetic operations.Name Type Description matrix
Matrix4 The matrix on the left-hand side. rotation
Matrix3 The 3x3 rotation matrix on the right-hand side. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
// Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromRotationTranslation(rotation), m); Cesium.Matrix4.multiplyByMatrix3(m, rotation, m);
-
staticCesium.Matrix4.multiplyByPoint(matrix, cartesian, result) → Cartesian3
-
Computes the product of a matrix and a
Cartesian3
. This is equivalent to callingMatrix4.multiplyByVector
with aCartesian4
with aw
component of 1, but returns aCartesian3
instead of aCartesian4
.Name Type Description matrix
Matrix4 The matrix. cartesian
Cartesian3 The point. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter.Example:
var p = new Cesium.Cartesian3(1.0, 2.0, 3.0); var result = Cesium.Matrix4.multiplyByPoint(matrix, p, new Cesium.Cartesian3());
-
staticCesium.Matrix4.multiplyByPointAsVector(matrix, cartesian, result) → Cartesian3
-
Computes the product of a matrix and a
Cartesian3
. This is equivalent to callingMatrix4.multiplyByVector
with aCartesian4
with aw
component of zero.Name Type Description matrix
Matrix4 The matrix. cartesian
Cartesian3 The point. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter.Example:
var p = new Cesium.Cartesian3(1.0, 2.0, 3.0); var result = Cesium.Matrix4.multiplyByPointAsVector(matrix, p, new Cesium.Cartesian3()); // A shortcut for // Cartesian3 p = ... // Cesium.Matrix4.multiplyByVector(matrix, new Cesium.Cartesian4(p.x, p.y, p.z, 0.0), result);
-
staticCesium.Matrix4.multiplyByScalar(matrix, scalar, result) → Matrix4
-
Computes the product of a matrix and a scalar.
Name Type Description matrix
Matrix4 The matrix. scalar
Number The number to multiply by. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
//create a Matrix4 instance which is a scaled version of the supplied Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.multiplyByScalar(m, -2, new Cesium.Matrix4()); // m remains the same // a = [-20.0, -22.0, -24.0, -26.0] // [-28.0, -30.0, -32.0, -34.0] // [-36.0, -38.0, -40.0, -42.0] // [-44.0, -46.0, -48.0, -50.0]
-
staticCesium.Matrix4.multiplyByScale(matrix, scale, result) → Matrix4
-
Multiplies an affine transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by an implicit non-uniform scale matrix. This is an optimization forMatrix4.multiply(m, Matrix4.fromUniformScale(scale), m);
, wherem
must be an affine matrix. This function performs fewer allocations and arithmetic operations.Name Type Description matrix
Matrix4 The affine matrix on the left-hand side. scale
Cartesian3 The non-uniform scale on the right-hand side. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
// Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromScale(scale), m); Cesium.Matrix4.multiplyByScale(m, scale, m);
See:
-
staticCesium.Matrix4.multiplyByTranslation(matrix, translation, result) → Matrix4
-
Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by an implicit translation matrix defined by aCartesian3
. This is an optimization forMatrix4.multiply(m, Matrix4.fromTranslation(position), m);
with less allocations and arithmetic operations.Name Type Description matrix
Matrix4 The matrix on the left-hand side. translation
Cartesian3 The translation on the right-hand side. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
// Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromTranslation(position), m); Cesium.Matrix4.multiplyByTranslation(m, position, m);
-
staticCesium.Matrix4.multiplyByUniformScale(matrix, scale, result) → Matrix4
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Multiplies an affine transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by an implicit uniform scale matrix. This is an optimization forMatrix4.multiply(m, Matrix4.fromUniformScale(scale), m);
, wherem
must be an affine matrix. This function performs fewer allocations and arithmetic operations.Name Type Description matrix
Matrix4 The affine matrix on the left-hand side. scale
Number The uniform scale on the right-hand side. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
// Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromUniformScale(scale), m); Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
See:
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staticCesium.Matrix4.multiplyByVector(matrix, cartesian, result) → Cartesian4
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Computes the product of a matrix and a column vector.
Name Type Description matrix
Matrix4 The matrix. cartesian
Cartesian4 The vector. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.multiplyTransformation(left, right, result) → Matrix4
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Computes the product of two matrices assuming the matrices are affine transformation matrices, where the upper left 3x3 elements are a rotation matrix, and the upper three elements in the fourth column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. The matrix is not verified to be in the proper form. This method is faster than computing the product for general 4x4 matrices using
Matrix4.multiply
.Name Type Description left
Matrix4 The first matrix. right
Matrix4 The second matrix. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
var m1 = new Cesium.Matrix4(1.0, 6.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0); var m2 = Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3(1.0, 1.0, 1.0)); var m3 = Cesium.Matrix4.multiplyTransformation(m1, m2, new Cesium.Matrix4());
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staticCesium.Matrix4.negate(matrix, result) → Matrix4
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Computes a negated copy of the provided matrix.
Name Type Description matrix
Matrix4 The matrix to negate. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
//create a new Matrix4 instance which is a negation of a Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.negate(m, new Cesium.Matrix4()); // m remains the same // a = [-10.0, -11.0, -12.0, -13.0] // [-14.0, -15.0, -16.0, -17.0] // [-18.0, -19.0, -20.0, -21.0] // [-22.0, -23.0, -24.0, -25.0]
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Stores the provided instance into the provided array.
Name Type Default Description value
Matrix4 The value to pack. array
Array.<Number> The array to pack into. startingIndex
Number 0
optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
staticCesium.Matrix4.setColumn(matrix, index, cartesian, result) → Matrix4
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Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
Name Type Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the column to set. cartesian
Cartesian4 The Cartesian whose values will be assigned to the specified column. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, 2, or 3.
Example:
//creates a new Matrix4 instance with new column values from the Cartesian4 instance // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.setColumn(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4()); // m remains the same // a = [10.0, 11.0, 99.0, 13.0] // [14.0, 15.0, 98.0, 17.0] // [18.0, 19.0, 97.0, 21.0] // [22.0, 23.0, 96.0, 25.0]
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staticCesium.Matrix4.setRow(matrix, index, cartesian, result) → Matrix4
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Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
Name Type Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the row to set. cartesian
Cartesian4 The Cartesian whose values will be assigned to the specified row. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, 2, or 3.
Example:
//create a new Matrix4 instance with new row values from the Cartesian4 instance // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.setRow(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4()); // m remains the same // a = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [99.0, 98.0, 97.0, 96.0] // [22.0, 23.0, 24.0, 25.0]
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staticCesium.Matrix4.setTranslation(matrix, translation, result) → Matrix4
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Computes a new matrix that replaces the translation in the rightmost column of the provided matrix with the provided translation. This assumes the matrix is an affine transformation
Name Type Description matrix
Matrix4 The matrix to use. translation
Cartesian3 The translation that replaces the translation of the provided matrix. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix4.subtract(left, right, result) → Matrix4
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Computes the difference of two matrices.
Name Type Description left
Matrix4 The first matrix. right
Matrix4 The second matrix. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter. -
Computes an Array from the provided Matrix4 instance. The array will be in column-major order.
Name Type Description matrix
Matrix4 The matrix to use.. result
Array.<Number> optional The Array onto which to store the result. Returns:
The modified Array parameter or a new Array instance if one was not provided.Example:
//create an array from an instance of Matrix4 // m = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] var a = Cesium.Matrix4.toArray(m); // m remains the same //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
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staticCesium.Matrix4.transpose(matrix, result) → Matrix4
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Computes the transpose of the provided matrix.
Name Type Description matrix
Matrix4 The matrix to transpose. result
Matrix4 The object onto which to store the result. Returns:
The modified result parameter.Example:
//returns transpose of a Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.transpose(m, new Cesium.Matrix4()); // m remains the same // a = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0]
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staticCesium.Matrix4.unpack(array, startingIndex, result) → Matrix4
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Retrieves an instance from a packed array.
Name Type Default Description array
Array.<Number> The packed array. startingIndex
Number 0
optional The starting index of the element to be unpacked. result
Matrix4 optional The object into which to store the result. Returns:
The modified result parameter or a new Matrix4 instance if one was not provided.