Stores information for making a request. In general this does not need to be constructed directly.
Name | Type | Description | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
optional
An object with the following properties:
|
Members
-
cancelFunction : Request~CancelCallback
-
The function that is called when the request is cancelled.
-
Priority is a unit-less value where lower values represent higher priority. For world-based objects, this is usually the distance from the camera. A request that does not have a priority function defaults to a priority of 0. If priorityFunction is defined, this value is updated every frame with the result of that call.
-
Default Value:
0.0
-
priorityFunction : Request~PriorityCallback
-
The function that is called to update the request's priority, which occurs once per frame.
-
requestFunction : Request~RequestCallback
-
The function that makes the actual data request.
-
readonlystate : RequestState
-
The current state of the request.
-
Whether to throttle and prioritize the request. If false, the request will be sent immediately. If true, the request will be throttled and sent based on priority.
-
Default Value:
false
-
Whether to throttle the request by server. Browsers typically support about 6-8 parallel connections for HTTP/1 servers, and an unlimited amount of connections for HTTP/2 servers. Setting this value to
true
is preferable for requests going through HTTP/1 servers.-
Default Value:
false
-
readonlytype : RequestType
-
Type of request.
-
Default Value:
RequestType.OTHER
-
The URL to request.
Type Definitions
-
The function that is called when the request is cancelled.
-
The function that is called to update the request's priority, which occurs once per frame.
Returns:
The updated priority value. -
The function that makes the actual data request.
Returns:
A promise for the requested data.