-
staticCesium.ContextLimits.highpFloatSupported : Boolean
-
High precision float supported (highp
) in fragment shaders.
-
staticCesium.ContextLimits.highpIntSupported : Boolean
-
High precision int supported (highp
) in fragment shaders.
-
staticCesium.ContextLimits.maximumAliasedLineWidth : Number
-
The maximum aliased line width, in pixels, supported by this WebGL implementation. It will be at least one.
See:
- glGet with
ALIASED_LINE_WIDTH_RANGE
.
-
staticCesium.ContextLimits.maximumAliasedPointSize : Number
-
The maximum aliased point size, in pixels, supported by this WebGL implementation. It will be at least one.
See:
- glGet with
ALIASED_POINT_SIZE_RANGE
.
-
staticCesium.ContextLimits.maximumColorAttachments : Number
-
The maximum number of color attachments supported.
-
staticCesium.ContextLimits.maximumCombinedTextureImageUnits : Number
-
The maximum number of texture units that can be used from the vertex and fragment
shader with this WebGL implementation. The minimum is eight. If both shaders access the
same texture unit, this counts as two texture units.
See:
- glGet with
MAX_COMBINED_TEXTURE_IMAGE_UNITS
.
-
staticCesium.ContextLimits.maximumCubeMapSize : Number
-
The approximate maximum cube mape width and height supported by this WebGL implementation.
The minimum is 16, but most desktop and laptop implementations will support much larger sizes like 8,192.
See:
- glGet with
MAX_CUBE_MAP_TEXTURE_SIZE
.
-
staticCesium.ContextLimits.maximumDrawBuffers : Number
-
The maximum number of simultaneous outputs that may be written in a fragment shader.
-
-
The maximum number of vec4
, ivec4
, and bvec4
uniforms that can be used by a fragment shader with this WebGL implementation. The minimum is 16.
See:
- glGet with
MAX_FRAGMENT_UNIFORM_VECTORS
.
-
staticCesium.ContextLimits.maximumRenderbufferSize : Number
-
The maximum renderbuffer width and height supported by this WebGL implementation.
The minimum is 16, but most desktop and laptop implementations will support much larger sizes like 8,192.
See:
- glGet with
MAX_RENDERBUFFER_SIZE
.
-
staticCesium.ContextLimits.maximumTextureFilterAnisotropy : Number
-
The maximum degree of anisotropy for texture filtering
-
staticCesium.ContextLimits.maximumTextureImageUnits : Number
-
The maximum number of texture units that can be used from the fragment shader with this WebGL implementation. The minimum is eight.
See:
- glGet with
MAX_TEXTURE_IMAGE_UNITS
.
-
staticCesium.ContextLimits.maximumTextureSize : Number
-
The approximate maximum texture width and height supported by this WebGL implementation.
The minimum is 64, but most desktop and laptop implementations will support much larger sizes like 8,192.
See:
- glGet with
MAX_TEXTURE_SIZE
.
-
staticCesium.ContextLimits.maximumVaryingVectors : Number
-
The maximum number of vec4
varying variables supported by this WebGL implementation.
The minimum is eight. Matrices and arrays count as multiple vec4
s.
See:
- glGet with
MAX_VARYING_VECTORS
.
-
staticCesium.ContextLimits.maximumVertexAttributes : Number
-
The maximum number of vec4
vertex attributes supported by this WebGL implementation. The minimum is eight.
See:
- glGet with
MAX_VERTEX_ATTRIBS
.
-
staticCesium.ContextLimits.maximumVertexTextureImageUnits : Number
-
The maximum number of texture units that can be used from the vertex shader with this WebGL implementation.
The minimum is zero, which means the GL does not support vertex texture fetch.
See:
- glGet with
MAX_VERTEX_TEXTURE_IMAGE_UNITS
.
-
-
The maximum number of vec4
, ivec4
, and bvec4
uniforms that can be used by a vertex shader with this WebGL implementation. The minimum is 16.
See:
- glGet with
MAX_VERTEX_UNIFORM_VECTORS
.
-
staticCesium.ContextLimits.maximumViewportHeight : Number
-
The maximum supported height of the viewport. It will be at least as large as the visible height of the associated canvas.
See:
- glGet with
MAX_VIEWPORT_DIMS
.
-
staticCesium.ContextLimits.maximumViewportWidth : Number
-
The maximum supported width of the viewport. It will be at least as large as the visible width of the associated canvas.
See:
- glGet with
MAX_VIEWPORT_DIMS
.
-
staticCesium.ContextLimits.minimumAliasedLineWidth : Number
-
The minimum aliased line width, in pixels, supported by this WebGL implementation. It will be at most one.
See:
- glGet with
ALIASED_LINE_WIDTH_RANGE
.
-
staticCesium.ContextLimits.minimumAliasedPointSize : Number
-
The minimum aliased point size, in pixels, supported by this WebGL implementation. It will be at most one.
See:
- glGet with
ALIASED_POINT_SIZE_RANGE
.