SkyAtmosphere

new Cesium.SkyAtmosphere(ellipsoid)

An atmosphere drawn around the limb of the provided ellipsoid. Based on Accurate Atmospheric Scattering in GPU Gems 2.

This is only supported in 3D. atmosphere is faded out when morphing to 2D or Columbus view.

Name Type Default Description
ellipsoid Ellipsoid Ellipsoid.WGS84 optional The ellipsoid that the atmosphere is drawn around.
Example:
scene.skyAtmosphere = new Cesium.SkyAtmosphere();
See:
  • Scene.skyAtmosphere

Members

brightnessShift : Number

The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift). A brightness shift of -1.0 is complete darkness, which will let space show through.
Default Value: 0.0

readonlyellipsoid : Ellipsoid

Gets the ellipsoid the atmosphere is drawn around.

hueShift : Number

The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift). A hue shift of 1.0 indicates a complete rotation of the hues available.
Default Value: 0.0

saturationShift : Number

The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift). A saturation shift of -1.0 is monochrome.
Default Value: 0.0

show : Boolean

Determines if the atmosphere is shown.
Default Value: true

Methods

destroy()undefined

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.
Returns:
Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
skyAtmosphere = skyAtmosphere && skyAtmosphere.destroy();
See:

isDestroyed()Boolean

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.
Returns:
true if this object was destroyed; otherwise, false.
See: