Methods
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getShaderProgram(options) → ShaderProgram
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Returns a shader program from the cache, or creates and caches a new shader program, given the GLSL vertex and fragment shader source and attribute locations.
Name Type Description options
Object Object with the following properties: Name Type Description vertexShaderSource
String | ShaderSource The GLSL source for the vertex shader. fragmentShaderSource
String | ShaderSource The GLSL source for the fragment shader. attributeLocations
Object Indices for the attribute inputs to the vertex shader. Returns:
The cached or newly created shader program. -
replaceShaderProgram(options) → ShaderProgram
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Returns a shader program from the cache, or creates and caches a new shader program, given the GLSL vertex and fragment shader source and attribute locations.
The difference between this and
ShaderCache#getShaderProgram
, is this is used to replace an existing reference to a shader program, which is passed as the first argument.Name Type Description options
Object Object with the following properties: Name Type Description shaderProgram
ShaderProgram optional The shader program that is being reassigned. vertexShaderSource
String | ShaderSource The GLSL source for the vertex shader. fragmentShaderSource
String | ShaderSource The GLSL source for the fragment shader. attributeLocations
Object Indices for the attribute inputs to the vertex shader. Returns:
The cached or newly created shader program.Example:
this._shaderProgram = context.shaderCache.replaceShaderProgram({ shaderProgram : this._shaderProgram, vertexShaderSource : vs, fragmentShaderSource : fs, attributeLocations : attributeLocations });
See: